The Environments Tab
This video will walk you through how to set up Environments in the OBSKUR application.
Learn to download assets, place them in an environment and build your own 3D space. Place any asset in the environment and make it your own!
Please find the full transcription below.
0:00 The Environments tab holds all of our assets and environments we've downloaded from the marketplace.
0:05 This is where we can create our own environments, customize premade environments, and include the option to have a character or an IRL camera video feed within them.
0:17 Once completed, your environment can be added as a source to your broadcast, allowing for either an environment character in an environment or green screen virtual production visible to your audience.
0:30 By default, OBSKUR provides us with four empty environments to customize however we want with assets and lighting.
0:37 There are also free pre made environments available in the Marketplace.
0:40 In this case, let's go to the Marketplace tab, Environments and download the free Gamer Room Zeus environment.
0:48 Once downloaded, let's go back to the Environments tab.
0:52 Add a new environment by pressing the + Environment button.
0:56 Then a new window will appear.
0:58 Here you will have all of the default empty environments, as well as any purchased or downloaded environments from the marketplace that we can use as a starting point.
1:08 For this video, we're going to choose the Gamer Room Zeus we just downloaded.
1:13 We're going to rename it to Cozy Gamer Room and click Create Environment.
1:18 It will immediately take you into the new environment.
1:21 Since we're starting with one of the furnished environments we downloaded from the marketplace comes bundled and set U with seen assets in our environment inventory.
1:32 We have the ability to search for specific assets we downloaded from the Marketplace by typing and entering here or filter by asset type here.
1:42 Items you see in the inventory are items you have available to add into the environment.
1:48 Let's add a cube into the environment.
1:51 Click and hold on the item in your inventory.
1:54 Then drag the item from the inventory directly into the environment.
1:58 We can easily customize by adding, removing, scaling or moving any assets in our inventory or the environment.
2:07 Once you have added a new item to the environment, you will see the item populate in the actor list on the right side.
2:13 Here Here we can search and sort the assets in our environment.
2:18 We can left click on an asset name to select it in the environment or right click any asset to copy, cut, paste, duplicate and delete.
2:28 We can also create folders to keep things organized by right clicking in an empty space and selecting create New Folder.
2:36 Double click on any asset or folder to rename.
2:42 If you are familiar with any 3D modeling programs, video games, or game engines, the navigation in the environment should feel somewhat familiar.
2:51 Here are some of the basics of navigation and controls using our environments.
2:56 Hold the right mouse button and move your mouse to look around while holding the right mouse button.
3:02 Use WASD to move and QE to move up and down.
3:12 To add an asset, we can click it into the environment from our inventory.
3:17 Left click on an asset to select it.
3:20 Hit the spacebar to switch between moving, rotating, or scaling the asset, or use the buttons on the top right to switch between these modes.
3:30 The white ball in the middle of the control can be used to modify the asset in a unified and constrained way, as well as scale evenly in the scale mode.
3:43 All of these options are also available in the Asset details menu.
3:47 We can right click on an asset to copy, cut, paste, duplicate, or delete it.
3:53 We can also use the Show Hide Icons button to change the visibility of asset icons and cameras.
4:02 And here are some handy shortcut keys to make your workflow simpler.
4:07 Select an asset and use the F key to focus on the asset, The plus and minus keys to scale the asset up and down evenly, and period to rotate the asset left and right, The C key to change space type, the End key to snap the asset down to the floor and the Delete key to delete an asset.
4:29 Use CTRL Z to undo and CTRL Y to redo.
4:34 Or use the buttons on the top right and use the F10 key to enter and exit full screen mode.
4:41 All of these shortcuts and more are available to view and edit in the settings menu.
4:47 There are four light types available for us to play around with, the Point Light, Spotlight Directional Light, and Rectangle Light.
5:06 We can use all or some of these to light our environment to our liking.
5:11 Lights affect PC performance, so as a best practice we want to be around six light sources, but feel free to experiment based on your PC setup.
5:22 Since the Gamer Room Zeus template we're using is a furnished environment, it already comes with lighting.
5:27 We can modify these lights to our liking or add more.
5:31 As an important note, all of the assets in our environment are rendered live and affected by the lighting.
5:38 So if we bring in a webcam or image and it's darker than the original, this is because we have to set up our lights just like we would have to in real time.
5:47 When you click on a light, either in the environment or in the actor list, you can change the settings in the detail panel.
5:54 Here you can change if the light can cast a shadow, the intensity, the color, as well as how big of an area the light will cover.
6:06 Before we move on, we can save the changes to our environment.
6:10 The Furnished Gamer room we are using as a template from the marketplace comes with three cameras.
6:16 Let's click on each of these then double click and rename them to camera 1, 2 and 3.
6:22 If we look at the top left, we can see that we've been in the editor camera this entire time.
6:28 This is the free roam camera that has no effect on our stream.
6:33 Let's add an additional camera for our stream To learn how it works, click on the plus camera icon.
6:40 Now you'll notice we're in the camera we've created.
6:43 Let's rename this camera to camera four.
6:47 Since we're controlling this camera, we'll position it to the left side using the controls we just learned.
6:54 Now let's go back to the editor camera from the dropdown to let us free roam in our environment without changing our main camera
7:01 we just positioned.
7:03 We can see our added camera in the environment and touch up the angles by selecting and moving just like any other asset.
7:10 A preview of the new angle will show in the bottom right of the screen.
7:16 Next, let's go over the unique scene assets.
7:20 The interaction point is a unique scene asset.
7:23 We can place this point anywhere in our environment and link an interaction to it.
7:29 For more on how to set up interactions in your environment and install the OBSKUR Twitch extension, check out the Interactions video in the Help tab or the official OBKSUR Discord Knowledge Base.
7:41 The Source display is another unique scene asset.
7:44 By adding the Source display asset, we can bring in any available sources we'd like in our environment.
7:51 This would be most useful in cases where you would want to green screen a video feed directly into the environment or if you want to have any media showing on the screen.
8:00 To do this, click and drag the source asset into the environment.
8:04 The options are similar to the sources from the Broadcast tab, from adding our webcam, bringing in a screen capture to media and alerts.
8:15 The final unique asset is the Character Scene asset.
8:19 The Character Scene asset lets us bring in our VTuber character into the environment.
8:24 The character we want has already been set up in the Characters tab.
8:27 All we need to do is drag the Character seen asset in our environment and position it to our liking.
8:33 For more on the Characters tab, be sure to check out the Characters Overview video in the Help tab.
8:38 Let's hit Save and go to the Broadcast tab.
8:41 To see our results, add the Environment Source, select Cozy Gamer Room, Add Source and there we have it.
8:49 In the dropdown of our Cozy Gamer Room Environment Source, we can switch between the camera angles we've set up earlier live on our stream.
8:57 For more helpful videos, be sure to check out the Knowledge Base in the Help tab and join the Official OBSKUR Discord.